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3D WIZARDRY - DANAHER, SIMON Provides an easy transition for digital artists and designers who want to explore 3d with their current software or a less expensive 3d alternative. the text includes both beginner's and advanced techniques and highlights professional techniques designed to work on most existing computers without processing delays or memory problems. www.studentbookworld.com |
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3DS MAX 4 BIBLE - Murdock, Kelly This tutorial/reference text is designed for beginning to intermediate users , with a few advanced topics included for the more experienced reader. after an overview , coverage includes working with objects , modeling , materials and maps , lights and cameras , particle systems and space warps , animation www.studentbookworld.com |
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3DS MAX 6 ANIMATION AND VISUAL EFFECTS TECHNIQUES - KENNEDY, SANFORD Highlighted by a cd-rom containing sample files and code , tutorials , and selected images and animations , a complete guide to 3ds max 6 reviews the key features of the latest versions of the software , covering such topics as lip sync , facial expression , walk cycles , scene animation , visual effects , materials and textures , lighting , and more. origina www.studentbookworld.com |
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3DS MAX 6 ESSENTIALS - KALWICK, DAVID J. David kalwick teaches the reader how to create a complete short animation from building a model , adding materials , animation and lighting to rendering the animated sequence using 3ds max 6x. an accompanying cd-rom is bundled with the book containing free plug-ins , demos and all of the book's tutorial files. www.studentbookworld.com |
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3DS MAX X FOR WINDOWS - Matossian, Michele This guide functions as a tool for learning 3d modelling , animation and rendering , and as a handy reference. it includes coverage of all of the new features in 3ds max x. www.studentbookworld.com |
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ADVANCED NET REMOTING - RAMMER, INGO An in-depth appraisal of the . net remoting framework--part one delves into the . net remoting framework and discusses the basics of server-activated objects versus client-activated objects; part two presents the . net remoting internals , like message sinks and sink providers , with real-world code and development process advice for use in working appl www.studentbookworld.com |
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ADVANCED RENDERMAN - Apodaca, Anthony From contributors to animated films such as 'toy story' and 'a bug's life' , comes this text which should help animators create the sophisticated computer-generated special effects seen in such features as 'jurassic park' www.studentbookworld.com |
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AFTER EFFECTS 6. 5 FOR WINDOWS AND MACINTOSH - Bolante, Antony For intermediate digital media students using adobe after effects. using the task-based , visual reference format , this 'quickpro' title provides in-depth coverage of adobe's motion graphics and visual effects tool. these lessons aim to lead intermediate-level digital filmmakers thorough various features of after effects 6. www.studentbookworld.com |
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AGILE DOCUMENTATION - RUEPING, ANDREAS Agile documentation enables developers to cut down the bureaucracy involved in producing documentation. in this book andreas rueping demonstrates how to write accurate , crisp , well structured and easily accessible project records www.studentbookworld.com |
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AGILE SOFTWARE DEVELOPMENT WITH SCRUM - SCHWABER, KEN Shows readers how to use scrum to quickly and seamlessly implement extreme programming while producing software. this agile software process allows companies to implement programming quickly and immediately and to begin producing software incrementally in as little as 30 days. www.studentbookworld.com |
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ARM ARCHITECTURE REFERENCE MANUAL - Jagger, David The official reference guide to the arm risc architecture. it contains information about all versions of the arm and thumb instruction sets , the memory management and cache functions , as well as optimized code examples. www.studentbookworld.com |
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C - Darnell, Peter A Designed for beginning and intermediate c programmers. while focusing on the c programming language , this book emphasizes stylistic issues and software engineering principles that can be applied to developing programs that are readable , maintainable , portable , and efficient. www.studentbookworld.com |
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CAPABILITY CASES - HODGSON Addresses the crucial 'front end' of software development , where you decide what to build , and how you're going to build it. using realistic examples , this book explores the capabilities you need , capturing business best practices , identifying optimal solutions , and crafting software systems that deliver them. www.studentbookworld.com |
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CINEMA 4D R8 HANDBOOK - WATKINS Maxon's 'cinema 4d' is an animation and rendering application. with the release of version 8 , c4d is faster , and contains new features. 'the cinema 4d r8 handbook' has been updated to cover the advancements and adjusted workflow of this release. www.studentbookworld.com |
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