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«Top»  : «Books»  : Computer Games Products

'PLAYBOY' - Farkas, Bart
'bradygames' playboy: the mansion official strategy guide' includes: publish or perish; wheel and deal; customisation of the crib; sexy secrets and more.
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3D GAME ANIMATION FOR DUMMIES - MURDOCK, KELLY L.

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A-Z OF CLASSIC COMPUTER GAMES - RAILTON, JACK

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ADVANCED GAME DEVELOPMENT WITH PROGRAMMABLE GRAPHICS HARDWARE - WATT, ALAN H.
Written for game programmers and developers , this book covers gpu techniques and supporting applications. the authors describe the design of programs and systems that can be used to implement games and other applications. the text is mainly structured around programming in cg , but also includes techniques that do not map onto gpu hardware.
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AGE OF MYTHOLOGY - Radcliffe, Doug
An expansion pack to the critically acclaimed , award-winning 'age of mythology'. this expansion adds an exciting culture called the atlanteans , a single-player campaign , and the titan super-units for which it was named. other interface improvements and similar modifications also have been made to enhance gameplay.
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ART OF GAME CHARACTERS - Hartas, Leo

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BALDUR'S GATE DARK ALLIANCE - SYBEX
Baldur's gate is in turmoil , and only you can stop the war that could drown the sword coast in blood. this strategy guide , written with the full support of the game's developer , shows you the way to vengeance and truth. comprehensive walkthroughs , step-by-step walkthroughs and maps help you master every level and find secret areas.
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BATTLEFIELD 2: THE OFFICIAL STRATEGY GUIDE - Guenon, Rene

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BEGINNING FLASH GAME PROGRAMMING FOR DUMMIES - Harris, Andy
Showing how to create five games - a top-down shooter , a sports game , a board game , a pong game , and an adventure game - using flash mx 2004 and actionscript , this book explains basic game development concepts to designers , including the math and physics behind video games , object-oriented programming techniques , and xml data in gaming.
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BEGINNING GAME LEVEL DESIGN - FEIL, JOHN
This book covers the basics of level design without focusing strongly on one single software platform or product.
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BEGINNING GAME PROGRAMMING - Morrison, Michael
Teaches you to design and construct your own computer games. this book guides you through building a 'plug-and-play' game engine that you enhance and reuse to build a variety of games for your pc. it includes detailed explanations and example code for seven complete games and gets you ready to embark on your own ambitious game projects.
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BLACK AND WHITE II - Prima Development

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BUILDING GREAT FLASH MX GAMES - DAVID, M.
A large number of web sites have sprung up allowing users to play games online. this book shows readers how to use the full potential of flash mx and flash actionscript to join this trend and build sophisticated online games.
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CALL OF DUTY - Farkas, Bart
'bradygames' call of duty united offensive: expansion pack official strategy guide' includes: mission strategy; maps for every mission; and infantry training; weapon tactics; multiplayer coverage; and more.
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CALL OF DUTY - Farkas, Bart
'bradygames' call of duty: finest hour official strategy guide' includes: mission strategy: we lead you through all 19 missions and all three campaigns - russia , britain , and united states; maps for every mission; complete weapon tactics and more.
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